Virtual Reality (VR) training. With over 500,000 hours in the field of Extended Reality (XR), including Digital Virtual Twins and VR training, RSG is a world leader in XR content.
About
With deep expertise in virtualising geospatial data, and a SaaS platform (ARQTEN), RSG can securely manage the distribution of XR content around the world. With a world class brand, a library of content and global distribution channels, RSG is positioned for substantial growth in the mining, engineering and transport sectors.
Key Benefits
- VR attracts and inspires people to join a company that offers VR in their training programs.
- Traditional simulators address equipment operator training (10% of workforce). Virtual Reality addresses the whole of the workforce, critical for further operational optimisation and transition to autonomy.
- Proven significant Scope 3 savings.
- Proven savings in capital costs of training infrastructure.
- Digital Virtual Twins: • Significant savings in construction and maintenance tasks.
- VR-based training programs: reduction in training time by 40%, improvement in employee performance by 70%, collection and reporting of trainee performance against real world situations.
Applications
- End-to-end solution provider for large scale XR deployments.
- A catalogue of VR experiences ready to sell to mining and construction companies worldwide, increasing global sales revenue.
- Training results collection and reporting in real time with xAPI into LMS of choice.
- Systems for rapid VR content creation.
- NOVATEN software. An XR content player for PC’s, Tablets and Phones, meaning XR content can be distributed and supported on multi-devices.
- KYPERTEN software. Enables multi-player in VR. Trainer in one location, trainees in other locations, all learning and communicating with each other in VR.
- ARQTEN secure SaaS XR platform: low cost of customer acquisition and high ARR.
- BASETEN: suite of XR hardware enabling low-cost deployment and support services.
- Management team includes world leaders in Spatial Gamification, being the incorporation of geo-spatial data into computer gaming software.